The gaming industry has been dominated by a few names for too long. Steam controls the PC distribution channel, Sony holds the console ecosystem, and the mobile side has its own set of rules. The logic is simple: they spend money to make games or buy the rights, sell them on their own platforms, and then count the money. What are you? A paying user, nothing more.
But Web3 completely overturns this logic.
What is the biggest problem with the traditional model? It treats players as the end of the value chain - you spend money to buy games, spend time playing, create content in the community, make strategies, and compete, generating huge non-material value. But all this value is ultimately siphoned off by the platform, and you don't get a penny in profit-sharing. Your time, your passion, your social network, all of them are someone else's means of production.
Yield Guild Games has identified this huge blind spot.
What are they doing? Turning players into shareholders. The core gameplay of the YGG guild is to organize dispersed players, packaging your gaming time, skills, and community influence into a form of "productive capital." This is not empty talk—when thousands of players act collectively, they gain bargaining power over game projects.
Even more radical is the YGG Launchpad. It has built a marketplace that allows players' "productive capital" to directly connect with the early stages of game development. You are not waiting to be a victim after the game goes live, but instead, during the testing phase, you can earn game tokens by completing tasks (testing bugs, producing content, providing initial liquidity) — which represent real monetary rights to future earnings.
Do you see the subversive nature of this logic?
Traditional Path: Company invests money → Develops games → Players spend → Company profits. Players are always the last link.
YGG Path: Players invest labor in the game → Help launch the project → Game grows → Players and developers share the profits.
This is not a utopia; it is "player capitalism" — when your gaming behavior itself becomes a tradable, appreciating asset, the power structure of the entire industry changes. The centralized platforms controlled by those giants will become increasingly awkward in this new paradigm.
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JustHereForAirdrops
· 12-02 15:49
It's both YGG and player capitalism, which sounds great, but how many games have actually been implemented now?
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MEVictim
· 12-02 15:49
Another crypto world PPT, I don't know how YGG is, but I know that those who have been played for suckers think this way.
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degenonymous
· 12-02 15:30
It's the same old trap from YGG; it sounds nice, but the ones really making money are still those early players, while later comers will have to be played people for suckers again.
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ImpermanentPhilosopher
· 12-02 15:29
The logic of players becoming shareholders sounds great, but how many can actually make money? Most of them are just being played people for suckers.
The gaming industry has been dominated by a few names for too long. Steam controls the PC distribution channel, Sony holds the console ecosystem, and the mobile side has its own set of rules. The logic is simple: they spend money to make games or buy the rights, sell them on their own platforms, and then count the money. What are you? A paying user, nothing more.
But Web3 completely overturns this logic.
What is the biggest problem with the traditional model? It treats players as the end of the value chain - you spend money to buy games, spend time playing, create content in the community, make strategies, and compete, generating huge non-material value. But all this value is ultimately siphoned off by the platform, and you don't get a penny in profit-sharing. Your time, your passion, your social network, all of them are someone else's means of production.
Yield Guild Games has identified this huge blind spot.
What are they doing? Turning players into shareholders. The core gameplay of the YGG guild is to organize dispersed players, packaging your gaming time, skills, and community influence into a form of "productive capital." This is not empty talk—when thousands of players act collectively, they gain bargaining power over game projects.
Even more radical is the YGG Launchpad. It has built a marketplace that allows players' "productive capital" to directly connect with the early stages of game development. You are not waiting to be a victim after the game goes live, but instead, during the testing phase, you can earn game tokens by completing tasks (testing bugs, producing content, providing initial liquidity) — which represent real monetary rights to future earnings.
Do you see the subversive nature of this logic?
Traditional Path: Company invests money → Develops games → Players spend → Company profits. Players are always the last link.
YGG Path: Players invest labor in the game → Help launch the project → Game grows → Players and developers share the profits.
This is not a utopia; it is "player capitalism" — when your gaming behavior itself becomes a tradable, appreciating asset, the power structure of the entire industry changes. The centralized platforms controlled by those giants will become increasingly awkward in this new paradigm.