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Stacks development tool Chainhooks 2.0 beta is now live, with a rearchitected structure focused on reliability

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[Bitpush] Stacks ecosystem development tools have new updates. The Hiro Team recently released the Beta version of Chainhooks 2.0, which is considered one of the essential infrastructures for Stacks and Bitcoin developers.

This 2.0 version is basically a complete overhaul. Reportedly, V1 had quite a few issues—unreliable infrastructure, difficult maintenance, and scalability was a real challenge. This time, the team focused directly on reliability and restructured the service architecture from the ground up.

The specific updates look pretty solid:

On the architectural level, services have been split so each can scale independently, mainly to address previous issues like dropped blocks and chainhook failures. The development experience is much simpler now, with a RESTful API and a typed JavaScript SDK, allowing you to set up a webhook just by describing a filter. Tasks like queueing, retrying, and rate limiting are handled by the service itself. The SDK and API also include a full set of management features, supporting creation, updates, batch operations, and replay evaluation. Initial tests show throughput has increased while resource consumption has actually decreased.

However, the Beta test is currently limited to just 10 spots and is free to use. The current version only supports Stacks chain filtering—Bitcoin filtering and command-line tools will have to wait for future updates. The team mentioned that as sBTC adoption grows and transaction volume increases, stable tools like this will become increasingly critical for the ecosystem’s development.

For developers, this version is definitely worth paying attention to—after all, if the infrastructure is unstable, no matter how fancy the applications are on top, it won’t matter.

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GraphGuruvip
· 1m ago
The pile of bugs in v1 is finally going to be fixed after such a long wait...
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ZkSnarkervip
· 8h ago
ngl v1 was basically held together with duct tape and prayers... actually glad hiro finally bit the bullet and rebuilt this thing. reliability > features, as it should be
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GasFeeDodgervip
· 8h ago
If V1 was so bad, why wasn't it scrapped and redone earlier? Why are they only realizing this now?
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GamefiEscapeArtistvip
· 8h ago
Someone is finally taking serious action on those messes from V1. The complete architecture overhaul is actually something impressive.
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CommunityJanitorvip
· 8h ago
The pile of issues with v1 has finally started to be resolved, so it's good to hear some positive news.
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FlashLoanLarryvip
· 9h ago
ngl v1 was basically capital inefficient nightmare... now if they actually deliver on reliability we're talking real value extraction potential here
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FUD_Whisperervip
· 9h ago
Those bugs in v1 were really annoying. Not only did it miss blocks, but the hooks kept failing too. Finally, they’ve rebuilt it from scratch. The architecture overhaul does sound impressive. As long as it can scale independently, it’s finally on the right track. The JavaScript SDK has been simplified? That’s good. A great developer experience is key to attracting people. Whether the beta version is stable or not remains to be seen. The lessons from v1 are still fresh in mind.
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