#BEAT The current price corresponds to a PS (Price-to-Sales ratio) of 4.4, far exceeding the average level for Web3 games (2.1), and the progress of AI feature implementation has not met expectations (only the Telegram music request function has been completed);
#BEAT Nearly 12,000 on-chain transfer transactions occurred in the past 1 day (a 300% increase compared to last month), but 90% are small transactions (<$10,000), indicating high retail participation.
#BEAT The Korean Financial Supervisory Service announced on December 28th that they will review whether the "Dance to Earn" project is involved in illegal gambling, which may affect BEAT's trading volume in Korea (accounting for 35% of the total).
The top 10 addresses hold 68% of the total. Addresses suspected to belong to the team, such as 0xcf3232B8... and others, still have 2.3 million tokens on exchanges, posing potential selling pressure.
The top 10 addresses hold 65% of the circulating supply, indicating a high concentration of tokens. Large transfers are likely to trigger significant price fluctuations.
#BEAT January 1, 2026 Unlock 21.25 million tokens (worth $60.35 million), with an annual inflation rate of 365%, significantly increasing selling pressure
#BEAT Involving pornography, scamming players' trust, airdrops, and other real-world issues, if project teams do not resolve them, they just run here to scam investors. Trash project.
#BEAT on-chain data shows that the top 10 addresses hold 65% of the circulating supply, with a high concentration of chips. In December, suspected selling behavior by the team further exacerbated the trust crisis.
#BEAT blockchain token inflation rate reaches as high as 365%, with 120 million tokens unlocking in Q2 2026, creating significant selling pressure and lacking practical application scenarios.
#BEAT blockchain functionality is limited to "token exchange," with an NFT trading market daily active users below 1,000, and virtual clothing sales have plummeted 90% compared to initial launch.
#BEAT The game engine has not been updated, and there are still lag and delay issues on mobile devices. In December, user complaints increased by 300% month-over-month, and the app store rating dropped from 4.2 to 2.8.
#BEAT project team and K-pop idol collaboration plan has not been officially announced yet, and the community questions "hype marketing," with daily active users on the official Discord dropping 80% compared to November.
#BEAT The project team maintains a high level of anonymity, and the backgrounds of core members are not publicly disclosed. In October 2025, there were rumors of a "runaway" due to server lag, which made community trust fragile.
#BEAT The December 2025 airdrop event attracted over 500,000 users to participate, but the daily active users (DAU) remained around 30,000. Most users came for the "free airdrops," and the core players who continue to engage actively are less than 10%.
#BEAT Total supply of 1 billion tokens, with 40% allocated to the community (released over 4 years). The essence of "dancing to make money" is a Ponzi scheme—later user growth cannot keep up with token inflation, and the price will inevitably plummet. We can refer to StepN, which lost 90% of its market value after one year of launch.
#BEAT Total supply of 1 billion tokens, with 40% allocated to the community (released over 4 years). The core of "dancing to earn" is essentially a Ponzi scheme—later user growth cannot keep up with token inflation, and the price will inevitably plummet. We can refer to StepN, which saw its market value shrink by 90% after one year of launch.
$BEAT December 28, 2025, the Jinwu Dance "Dance Charm Nude Chat Incident" involved allegations that the guild was involved in nude chatting and pornography. Jiuyou has not responded at this time.