Online number exceeds 750,000, '0撸点击' game Banana is popular on Steam

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Original title: “Banana on Steam exploded, and the wind of “click to earn” still blew out of the circle”

Source: TechFlow by DeepTech

“Making money is the purpose of entering the crypto world. Who plays games?”.

The consensus in the minds of leeks, if interpreted in reverse, is probably that players in the traditional gaming community probably don’t think about making money.

However, the fact is that no one doesn’t love free stuff.

Within the circle, Notcoin and Hamster Kombat have ignited the ‘click to earn’ 0 brush small game mode; coincidentally, this trend of ‘clipping coupons’ has also blown onto the most popular platform, Steam, in the traditional gaming circle.

In recent weeks, a small game called Banana on Steam suddenly became popular, even to an unreasonable extent.

According to official Steam data, as of the time of writing, the simultaneous online number of Banana has exceeded 750,000, ranking first in the Steam platform’s simultaneous online playing number leaderboard.

While being beaten up by Banana, the classic works behind the rankings such as CS2, DOTA, Chicken Dinner, and Destiny 2 are somewhat heard of even if you don’t play games. Each one has full game and competitive elements.

What’s even more interesting is that this Banana game is only 60M in size, truly a small game.

Why play banana games instead of popular games? What’s the point?

Steam version of Notcoin, earn money with just a click

Games differ, human nature is the same.

Banana is actually a typical 0-free game, without any understanding and learning costs, all you have to do is click like Notcoin, and then start the expectation of making money.

In terms of gameplay and interface, this banana game is even simpler than Notcoin: you are given a picture of a banana that you can click on with the mouse; as you click, the number on the banana’s head keeps rising, that’s all.

在线人数超75万人,「0撸点击」小游戏Banana风靡Steam

By clicking on it, a regular banana will drop after 3 hours, and a special quality banana will drop after 18 hours. So the main process of the game becomes: enter the game, click on the banana, wait for a while, and get the banana.

For readers who are not familiar with Steam, let me give you a brief introduction. Steam platform has a ‘inventory’ design, which means that after you play a certain game, items related to the game will drop into your inventory; these items may be a badge, or some props, in short, they are peripheral souvenirs related to the main game, to enhance players’ sense of participation and stickiness.

And this dropped banana is far more fragrant with money than souvenirs.

Due to the built-in secondary market in Steam, you can directly list this dropped banana on the market. So the question is, how much is a banana worth of different types?

Is it a bit like the NFT market? The valuation of a certain virtual item depends entirely on the market, depending on supply and demand.

The most expensive banana on the market is called Crypticnana, which has a Crypto feel to its name and sells for 8300 RMB. Considering that the game is pure 0 pull, this price is very tempting.

I speculate that some astute market traders have long sensed the scent of making money, and various behaviors of receiving and selling goods at higher prices may have already occurred.

Clicking, dropping items, selling items, and even creating speculators and market makers around items. Who says the gaming industry doesn’t engage in speculation?

However, buying and selling bananas will be subject to higher transaction taxes on the Steam platform. For virtual items with a selling price greater than 10 US dollars, the final commission is 5% or more, which is somewhat similar to Opensea’s 5% royalty.

And taxation also inevitably means low trading volume and poor liquidity of high-priced bananas; obviously, bananas with lower prices have greater liquidity and faster turnover. In addition, some special bananas obviously have more cultural value, such as the DOGE bananas shown in the figure below, the connotation of which is self-evident.

在线人数超75万人,「0撸点击」小游戏Banana风靡Steam

Speculation is in human nature.

Similar images in the crypto world, to some extent, will give you a layer of technical narrative to increase belief — at least this image is an NFT, indivisible and indelible.

And these bananas on Steam are not even NFTs, they are just regular images that drop. If the game itself shuts down or if the Steam servers crash, these things will disappear along with them.

However, even so, it still cannot resist the instant speculative enthusiasm.

Marx’s Capital did not disappoint me as a reader of ancient wisdom.

“If there is a 10% profit, it is guaranteed to be used everywhere; if there is a 20% profit, it becomes active; if there is a 50% profit, it takes risks; for a 100% profit, it dares to trample on all human laws; if there is a 300% profit, it dares to commit any crime, even risking hanging.”

Who cares if it’s NFT or not, speculation is the nature of our species.

This banana, seemingly a harmless little game for humans and animals, actually creates a good interactive interface and trading market for speculation, and virtual things can also generate high speculative value.

So, in the speculation, the crypto world and Web3’s stigmatization is actually inevitable because it really makes speculation convenient.

However, the banana game on Steam actually proves that the crypto world and speculation are not always tied together, but as long as there is space favorable for speculation, any platform will be tied to speculation.

No one will have trouble with making money by clicking. On the more widely known Steam platform, Banana Game is still running wild.

Web2 and Web3 have never been in opposition, in a world with different information structures, they are filled with speculators.

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